I noticed a bug related to the UChildActorComponent
The problem occurs when i call the SetChildActorClass at runtime, And it’s not attaching the new Actor to the ChildActorComponent and it causes the child actor to not to inherit the parent actor’s transform.
I guess its not the expected behavior. The problem occurs only when i set the actor class at runtime.
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
Open the project, press play and keep pressing T. The child actor won’t inherit it’s parent transform. My guess its because its not attaching correctly. Or is it the expected behavior?
The problem is not with the the Press T event. The event is being fired. The Set Child Actor Class function is being called. The problem is that its not attaching the child actor to the component correctly. So when the parent component is rotating, the child actor stands still.