Change Input ini at runtime

It is certainly doable with C++ but i dont know how. You can check out Rama’s BP nodes plugin if you like, it has a node that lets you use Game.INI to store and get variables.

Is there a way to change which ini file the engine uses at runtime? For instance, if I wanted preset control schemes and be able to have the player switch to whichever they want. Can I do this through blueprints or C++?