Hello.
Yesterday my team has found some serious incompability issue between Mixamo animations and Kubold Animation sets, that we would like to inform about.
When the Kubold’s and Mixamo animations are used simultaneously - during their transition - strange drop of character’s position happen.
We don’t want to blaim the Kubold in any way, we contacted him, he tried to be very helpful and stated, that he has no knowledge about this issue, since he has never used animations from mixamo and Kubold’s packs together, but as he stated - this may be kind of “local axis” Unreal Engine issue.
Unfortunately we haven’t found any sort of solution yet…
Please help!