Why does my TextRenderActor look bad when it moves?
Hi, I have a TextRenderActor and its location is adjusted every Tick to be at a specific place depending on what a character does; however, the text becomes partly translucent when moving, though it corrects if it's not moved for a bit of time. I'm using the default material for text render actors. Is this a bug or has a solution?
I had a similar issue. The Temporal AA was the culprit. Try switching to FSAA in your Post-Process Volume. I haven't switched back to Temporal since then.
answered Dec 08 '14 at 03:15 PM
We haven't heard from you in a few days about this issue. If you are still getting this issue, please reply and provide a screenshot of your BP setup (or the asset itself) along with a copy of your DxDiag. In the meantime, we're going to mark this thread as resolved.
answered Apr 23 '14 at 11:35 PM
Steve Allison STAFF
You can try to disable this quality options, that may be are in conflict with Text
answered Dec 06 '14 at 09:20 PM
i had the same problem , did u try using widgets ? or is it placed in world? if its bound to the view of youre character you should consider making a widget
this is a direct comparison betwenn a moving camera and (left - textrender / right - widget)
and if you want the arrangement in the widget : the text is bind to a Textarray witch changes on a index i gave to it when i navigate with wasd ^^
sry if i misunderstood youre question !
answered May 31 '16 at 12:19 PM
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