Why I jump higher when I'm in an Intelligent Lift?

Hello everyone…

I’m developing a 2D game using blueprints, and I made one Intelligent Lift, like this one: Intelligent Lift

But, when I’m on top of it, and it’s going up… if I Jump, I go so much higher than if I jump outside this lift…

I dont know if it is associated with physics or something like it… If someone could help me, Thanks a lot! :smiley:

I would guess that whenever you are jumping, it is adding the velocity from the jump onto the velocity your sprite already has from the lift, or multiplying by it, or something like that.

Without seeing your blueprints, it would be hard to tell.

I understand what you said NightHawk… But I was looking the blueprint, and I didnt find anything related to it… :frowning:
This is the blueprint of the Intelligent Lift, if you can see something that can be related with it, please let me know…

I’m with this same problem… I don’t know if it is a problem of physics, or an engine problem :frowning:
If someone could help me too… Thank you!

Check and see if your jumpzvelocity is being changed in your blueprints. I think some of the templates have it set so that your jumpzvelocity changes with your speed.

Thank you for your help, NightHawk…
My jumpzvelocity is really changing when I’m on the lift and I jump… Now I’m looking how to turn around it