How to slow down a texture flipbook
Hello, I would like to slow down the texture flipbook speed but if you multiply your time by a number between 0 and 1 in the animation phase, the animation is not complete anymore. So my question would be: how do I reduce the frame rate of the texture flipbook? I can't find any properties in flipbook.
Thanks in advance for your answer :)
asked Oct 15 '15 at 02:00 AM in Blueprint Scripting
This is a late answer, but I hope it helps you or anyone that has not solved this problem.What you are doing here is telling the animation to play less frames than default. It is all caused by Frac. As to why it does that you can find more about Frac in the Unreal Engine 4 Docs - https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/Math/index.html#frac . As for solving the problem, you only need to remove Frac. You can see how I have done it for my material in the picture below.
If this helps make sure to upvote and mark it as an answer.
answered Nov 16 '15 at 02:52 PM
Thank you! Made my day :D
answered Nov 11 '16 at 04:46 PM
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