Packaging for shipping not working!

Im finalizing my game for submission, but when I try to run the game after successfully packaging for win64 I get this slap in the face:

62712-capture.png

Im using the binary version of the engine, and there is no c++ code in this project.
The development packaging works.

How do I fix this?

Hey Timmeh_ZA,

Here are a few AnswerHub posts that have solutions within them that should help with this issue:

  • [Failed to Open Descriptor File Error - AnswerHub][1]
  • [Unable to Open Project - Descriptor File Error - AnswerHub][2]

Please reply back if these posts are not helpful. If you find that one has helped you, would you please provide the answer in your next reply for others having trouble?

Thank you!

Failed to open descriptor file error - Programming & Scripting - Epic Developer Community Forums
[2]: Unable to open project - descriptor file error - Programming & Scripting - Epic Developer Community Forums