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For Loop Add to ZCoordinate per Index

I've got a for loop attached to a spawn actor. I'm trying to alter the z-coordinate of each spawned actor (up to 10) but don't know how to do it except for Random Unit Vector node. I don't want a random vector attached to my object's position, but I want to control it to the point of having each newly spawned actor be 1000 units from the previous (in the z-coordinate direction).

Does anyone have any referrals to how I can accomplish this task?

Product Version: UE 4.9
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asked Oct 15 '15 at 02:13 AM in Blueprint Scripting

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Using Index x DistanceBetweenActors as Z pin for the spawn location should do what you need like in this screenshot :

ForLoop connect Index to MakeVector.Z connect to MakeTransform Location then connect to Sapwn Actor of class

loopspawnz.jpg (71.7 kB)
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answered Oct 15 '15 at 08:42 AM

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