Landscape cant generate overlap/hit events

Just a quick question, is there any way to check if an actor collides with a Landscape actor?
Im trying to set up a blueprint that detects whether or not it is colliding with the Landscape.
Please, anything might help.

Bumping because I need to know.

Sooooo, Im guessing no one has any idea??

You can check if its collision profile name is one that collides with the Landscape actors. For example, if you know that the “pawn” profile collides with the landscape (by manualy checking the collision profiles in project settings) you can get the profile name of your actor and check if it’s “pawn”. If you have more than one profile that collides with the landscape, you can check if the profile of your actor is in that profile array by using a find item node.

This doesn’t address the issue of landscapes not sending overlap events

Hi, have you tried setting

bCreateSimpleCollision = true;

Also in the source code for LandscapeComponent it says

bGenerateOverlapEvents = false;

try setting it to true and let me know if it helps

You are my hero