My packaged game (using ue 4.6) for ios runs on ipad mini but can not be verified on iphone 4s with ios version 8.4.1 .The provisions are the same and UDID of both devices are included.
what can be the reason?can it be related to version of ue?
In order to better assist you, it would be extremely helpful to have the included. Here is a [link to some documentation][1] that will help you get the off of your iOS device. Feel free to provide the project to me as well through a private message on the forums, so that the project will stay secure.
i renewed my provisions and it worked,BUT just for one day,the issue came back in the middle of work,the ipa now dosent verify either on ipad or iphone,
i tried to launch the game directly to device and it failed to,i checked the “IPhonePackager.1.txt” log file and found this : “Install \ Update of “MyProject3.tmp.ipa” failed with The identity used to sign the executable is no longer valid (0xE8008018) in 29.35 seconds” …
BUT the interesting thins that i ve renewed them the day before and they are valid until 2016 , and also checked green in iphone packager (4.6) and project settings (4.9.2) .
i am realy frustrated
helps will be appriceated
[link text][1]
Install \ Update of "MyProject3.tmp.ipa" failed with The identity used to sign the executable is no longer valid (0xE8008018) in 29.35 seconds
IPP ERROR: Failed to install IPA on device
It looks as though your provision, developer key is invalid. Please go to the Apple Developer site to refresh them. Please keep in mind that the certificate file ending with .p12 should be used on the computer it was created on.
Were any of the provisions/certificates modified or moved from the last time you had used the packaging process? Are you able to package and deploy other templates to your iOS device?
I took a closer look at your . It looks like you downloaded an illegal version of the Unreal Engine. Please download the proper version of the engine from https://www.unrealengine.com/.
Within the version of the engine that you’re in, the .p12 file needs to be created on your computer. We’re currently on 4.10 preview 3 and I am able to use a .p12 file that was not created on my computer, so the engine has changed a lot since 4.6.
The provision files need to be .mobileprovision files and the code signing certificates can be either .p12 or .cer. So if the file you’re using is a .cer file, then you should not be running into any complications as long as it was set up correctly.