In editor only selected window transmits light (“Lit” mode).
“Lighting only” mode picture shows desired result.
In game there is no indoor light at all.
Appeared in 4.9.
Hey Strangeman,
I made a small test with some cubes. I made a translucent material with .5 opacity and built lighting on production settings.
I do not have anything selected and I do not see this issue.
If you would link your DxDiag along with a screenshot of your material I will see if there are any discrepancies in what we both created.
Found palliative solution: disable “Cast Shadows” on translucent materials.
Thanks **** (and ****) from my previous post: