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Why switching off tonemapper is switching of all effects

As I understand Tonemapping is a process of converting HDR to LDR. Is is good for displaying rendered HDR on monitors. But why switching it off disables all PostProcessing, even bloom, lensflare and scene tint?

I am trying to capture scene 2d to an HDR texture with all postprocessing, so i want to keep HDR information and does not need HDR->LDR on this step. I'll make it later I think.

Here is my scene and what I get in captured texture.

alt text

Product Version: UE 4.9
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asked Oct 15 '15 at 08:23 AM in Rendering

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