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how to enable specific input for specific trigger.

im working on level blueprint. i made 2 matinees : 1- for a door . 2- for a elevator. they both works fine if i assigned tow different input keys ( x - e ) , but if i assigned the same key ( x ), whenever the input is enabled the tow matinee start playing at the same time. i want to separate the (enable/disable input) method to work for specific trigger box. i think i have to connect the enable input method somehow.

thiss my level blueprint :

alt text

Product Version: UE 4.9
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asked Oct 15 '15 at 10:58 AM in Blueprint Scripting

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avatar image MTriple Nov 28 '15 at 02:23 PM

why i can't see any reply !! ..

avatar image ShrewGlue Nov 28 '15 at 08:53 PM

Use a flip-flop node.

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