Mobile Preview != Mobile/HTML5 Rendering and Colors
I'm just having a heck of a time with colors and the different rendering settings available. I'm not sure what the best solution is here.
I have designed a screen in photoshop: http://1drv.ms/1VTZ2zo
I then created it in UMG and manually selected the colors as you cannot directly input hex colors from photoshop to UMG (as they do not match). I then ran this in the viewport preview with mobile/html5 settings and got this: http://1drv.ms/1VTZ3n5
I then ran the project using the mobile preview and got this: http://1drv.ms/1VTZ5v8
Here is a clip that is side by side: http://1drv.ms/1k75Lua
So, the bug here is that the viewport (mobile/html5) and mobile preview does not match and are far from similar. My question is how should one develop for mobile games using a photoshop template without have to (guess) what the colors should be??? It is a bit frustrating.
Thanks, - Jeff Voigt (long time user since 4.1)
It is all texture based. I did figure out that I could put in photoshop hex values and even though it looks (lighter) in the designer it will darken to almost the desired result when displaying in the mobile preview.
answered Oct 16 '15 at 09:23 PM
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