Cant acces ECollisionEnabled Enum from BP?
While i found the "SetCollisionEnabled" function, i cant find a way to get access to the "ECollisionEnabled" Enum for a PrimitiveComponent?
I want to filter out those that have "No Collision" set and do some math with the remaining, but i cant find a way to actually access this information?
asked Oct 15 '15 at 02:54 PM in Blueprint Scripting
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