Light bleed point light on BSP
Hello, I have a problem.
The light is on the other side of wall but it is still visible in other room. There are no holes between wall and cailling. Both wall and cailling are BSP. I have tried changing the lightmap resolution for wall and cailing from 32 to 2 but i didn't help. Also I have changed the thickness of cailling to 50cm but still no effects. Also I checked the use two-side checkbox on wall and cailling. Before that I had the same problem on wall, but know it only shows on cailing. Is there a way to stop light bleeding in this situation?
asked Oct 15 '15 at 07:23 PM in Rendering
Ok i found the problem, one of the bleeding light was crossed. As I read that light should be threated as dynamic light. Looks like the crossed light are passing through walls and cailing. I had to change the type of crossed light to fixed it.
answered Oct 17 '15 at 02:09 PM
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