Game temporarily stalls/freezes ever launch once

I am using 4.9.2 and this issue has been here since I moved to Windows 10. I have updated my graphics card driver to latest. Every time I launch my game (tried standalone and in viewport), then a few seconds in game would stall for about 5 seconds and then it runs 100% fine afterwards. There is a way to reproduce this every time (and if I don’t do that action then something else will make it happen, but I can’t find pattern). This did not happen in windows 8.1. I don’t know if it’s an issue with something else being loaded late, I have lots of memory and cpu I think seems fine. What is best way to monitor this? Are there any differences between Windows 8.2 and 10? Should I have done a complete reinstall for windows 10? What logs can I look at to debug? I have used Unreal Engine for many months but I do not have a good grasp at debugging issues. Any suggestions are welcome, thank you.

Hi Brahzoo,

Please let us see your dxdiag and latest log from a project in case we can determine anything by that. Thank you!

Hey Brahzoo,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing issue you reported, please respond to this message with additional information and we will offer further assistance.

-.

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I attached my dxdiag. My problem is that issue only happens when I run in standalone (which I have to, because it doesn’t properly load in editor). And I do not see logs being output while running it in standalone. How can I output logs?

link text I attached my dxdiag. My problem is that issue only happens when I run in standalone (which I have to, because it doesn’t properly load in editor). And I do not see logs being output while running it in standalone. How can I output logs?link text

I see an error trying to delete an actor:
[2015.10.21-23.05.19:054][371]LogOutputDevice: === Handled error: ===

Ensure condition failed: false [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Engine\Private\World.cpp] [Line: 1203]
Could not remove actor /Temp/Autosaves/Game/Maps/UEDPCMinimal_Default.Minimal_Default:PersistentLevel.bp_rock_Actor_C_1 from world (check level is /Temp/Autosaves/Game/Maps/UEDPCMinimal_Default.Minimal_Default:PersistentLevel)

I removed destroy sequence for a test, and something with that actor being destroyed for first time and first time only is making it lag for a few seconds. Included log.link text

This is what I did and I am still getting problems first time it gets destroyed. I still need this as a border for destroying actors.

Are you reporting a separate issue with destroy actor and ensure?

I have not seen this stall/freeze behavior when starting editor on Win10.