How do I make a physics object act heavy against a kinematic object?

Hello

In my project, I have one main object which needs different physics-so I don’t simulate physics for that object, its kinematic. But all other objects are are purely physic and I want them to interact with the main object.

But when the kinematic object hits the usual rigid body, it generates so powerful impulse that the body literally flies away to the corner of the map, regardless of the ‘Mass scale’ parameter. Angular/linear damping helps a bit, but still, for objects that are not in shape of cube(e.g. for a wall), the result looks innatural.

How do I actually make the physic object act heavy against that kinematic object?