Large Font Size in 3D Widgets Crashes Packaged Games

I’ve been persistently getting crashes after opening the same level a certain amount of times. I narrowed the issue down to a 3D widget and then all the way down to font size. This only happens in a packaged game. This is basically how I was able to reproduce it.

  • Import a .ttf font.
  • Create a widget blueprint.
  • Add image for background.
  • Add font on top. Z Order is set to 1. Set font size to 340.
  • Create blueprint actor and add the widget component.
  • Create 2 levels. Put the blueprint actor in one of them.
  • The other level has to be the game default map.
  • Package game.

From here when I open up the game I just use the console commands to open the other level with the widget. When in the other level I start spamming the restartlevel command and it’ll usually crash anywhere after the 4-6th try. I originally found this in 4.8, but it’s still in 4.9 as well.

Or maybe font size isn’t the issue and I’m doing something terribly wrong.

Hello Sasuya,

I was able to reproduce this issue on our end. I have written up a report ( UE-22384) and I have submitted to the developer for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day