Destroy Actor from Blueprint Construction Script
Hello, How can I use the delay and destroy actor nodes in use with an AddStaticMeshCompound and have it run in the blueprint construction script tab? I can do this in a gamemode construction script with use of an AddActor node, however in the blueprint construction script tab I cannot spawn a delay nor a destroy actor node.
asked Oct 15 '15 at 10:09 PM in Blueprint Scripting
You are not allowed to use certain functionalities in the construction script such as spawning or destroying actors. It's essentially a function as well, so delays are not allowed either.
answered Oct 16 '15 at 08:44 AM
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