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Destroy Actor from Blueprint Construction Script

Hello, How can I use the delay and destroy actor nodes in use with an AddStaticMeshCompound and have it run in the blueprint construction script tab? I can do this in a gamemode construction script with use of an AddActor node, however in the blueprint construction script tab I cannot spawn a delay nor a destroy actor node.

Product Version: UE 4.9
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asked Oct 15 '15 at 10:09 PM in Blueprint Scripting

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You are not allowed to use certain functionalities in the construction script such as spawning or destroying actors. It's essentially a function as well, so delays are not allowed either.

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answered Oct 16 '15 at 08:44 AM

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avatar image nmm131 Oct 16 '15 at 08:32 PM

How can I remove box by box after a delay, at least, in the event graph? all boxes delete after the delay and destroy actor, maybe I should not use the index from the for loop for the position of the boxes ?

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