Destroy Actor from Blueprint Construction Script

Hello,
How can I use the delay and destroy actor nodes in use with an AddStaticMeshCompound and have it run in the blueprint construction script tab? I can do this in a gamemode construction script with use of an AddActor node, however in the blueprint construction script tab I cannot spawn a delay nor a destroy actor node.

You are not allowed to use certain functionalities in the construction script such as spawning or destroying actors. It’s essentially a function as well, so delays are not allowed either.

How can I remove box by box after a delay, at least, in the event graph? all boxes delete after the delay and destroy actor, maybe I should not use the index from the for loop for the position of the boxes ?