Get a button press to check a bool value every frame?
Ok I've tried looking online and through these boards for an answer but I can't find specifically what I'm looking for.
Here's my blueprint setup inside the player pawn... really simple:
Everything is technically working, but not quite the way that I want it to. In this setup, I have to press Shift BEFORE pressing W otherwise the branch sees the state as false and then NEVER checks again to see if the state has changed until I release W and then Press it again. I want to be able to press W, have it read false, and then later check to see if the state has been updated. I can't drive the state with an Event Tick because I don't want the function to be called every frame, I just want it to check if its been updated without having to let go of the W key.
Any ideas how to do what I want?
Here you go sir
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