x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Beginner's question : do I need to animate a custom model/rig before importing it to UE4?

Hello everyone, I'm new at UE4 and I'm currently learning how to use the engine, blender, maya etc. I'm slowly getting a hand on sculpting environments and scripting events, but I have trouble with the animation/rigging/custom model import process. I tried to gather a few informations, and this is what I think I learned :

"When you rig a 3D Model in Blender or Maya, you can't just export it to UE4 and expect the animations to work on it. You have to animate the skeleton in Maya/Blender before the export and then only, in UE4, you can cut the said anim into several parts. These individual animations are now usable for this skeleton/model and can be attributed via scripts."

So my question is : is this true, or am I completely in the wrong direction ? And if so, is it possible to import UE4's animations to Blender/maya ?

Sorry if it may seem obvious, I'm really learning from the start and couldn't find a specific answer about that anywhere. Anyway, thank you very much if you take the time to help me.

Product Version: UE 4.9
Tags:
more ▼

asked Oct 16 '15 at 08:30 AM in Using UE4

avatar image

mithrap
1 1 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

no, you can do it! :) ok you have a rigged character ( skeletal mesh ) you can export skeletal meshes in ue4 first (without animation) and then in maya blender ecc you can make animation related to the skeletal mesh now you can export in ue4 the animation you just make by selecting the correct skeletal mesh (that you have imported before) warning : skeletal mesh and animation has to be FBX !

UE4's animations to Blender/maya ?

for what I know, it is not possible to animate skeletal mesh in ue4. You can create blendspace and animations blueprint!(classes to control animations) blendspace: https://www.youtube.com/watch?v=pfKdr0FRC5g animation blueprint: https://www.youtube.com/watch?v=AqYmC2wn7Cg

this can help you: https://www.youtube.com/watch?v=HdR-qqQ4ppk

Andrea

more ▼

answered Oct 16 '15 at 11:14 AM

avatar image

Andrew Ferraro
66 4 5 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question