Hello everyone,
I’m new at UE4 and I’m currently learning how to use the engine, blender, maya etc. I’m slowly getting a hand on sculpting environments and scripting events, but I have trouble with the animation/rigging/custom model import process. I tried to gather a few informations, and this is what I think I learned :
“When you rig a 3D Model in Blender or Maya, you can’t just export it to UE4 and expect the animations to work on it. You have to animate the skeleton in Maya/Blender before the export and then only, in UE4, you can cut the said anim into several parts. These individual animations are now usable for this skeleton/model and can be attributed via scripts.”
So my question is : is this true, or am I completely in the wrong direction ? And if so, is it possible to import UE4’s animations to Blender/maya ?
Sorry if it may seem obvious, I’m really learning from the start and couldn’t find a specific answer about that anywhere. Anyway, thank you very much if you take the time to help me.