my mobile device (one plus one) extremely overheating with both developer and shipping builds.
here are what i have done so far with the render setting:
-i have about 40k of vertices and a bit less mesh faces per level
- i use one directional light ,LightmassImportanceVolume, SphereReflectionCapture, and one skylight.
- i use cubemap in my skylight
- cast dynamic shadow is unchecked for all my lightning
- my material are from GAME TEXTURE MATERIAL PACK with all roughness set to 1
i don’t know what i am missing or it is some problem with my device? or it is the engine problem with android ?