mobile device overheats
my mobile device (one plus one) extremely overheating with both developer and shipping builds. here are what i have done so far with the render setting: -i have about 40k of vertices and a bit less mesh faces per level - i use one directional light ,LightmassImportanceVolume, SphereReflectionCapture, and one skylight. - i use cubemap in my skylight - cast dynamic shadow is unchecked for all my lightning - my material are from GAME TEXTURE MATERIAL PACK with all roughness set to 1
i don't know what i am missing or it is some problem with my device? or it is the engine problem with android ?
asked Oct 16 '15 at 01:45 PM in Rendering
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