Getting a texture buffer have size 0
Trying to load a texture data, but always get GetBulkDataSize equal to 0
Here is my code
Calling this code from PostInitializeComponents() or BeginPlay() does not matter. Calling CubeMaskMipMap.BulkData.ForceBulkDataResident(); does not produce any results either.
How can I get texture data? Any texture setting i am missing?
asked Oct 16 '15 at 01:44 PM in C++ Programming
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