4.10 Previews keeps rebuilding DDC at project load
I converted a BP-project from 4.9 to 4.10 Preview (Launcher Version) and it keeps rebuilding the DerivedDataCache at project load. At first, i thought it was because I changed the path for "Local" in BaseEngine.ini under "InstalledDerivedDataBackendGraph" but I reverted it to: "Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache"" to no avail.
I also got these warning messages A LOT! :
Put failed, keeping in memory copy TEXTURE_814DCC3DC72143F49509781513CB9855_BC5_12A6CAD142B78D48DCBD3887C091040A___82DEE4C828A98509F49C65367156EDED08EC7C76.
Edit: I also get this warning messages in a fresh BP-Project (FP-Template) for every texture when building shaders
Hey Eric, Thank you for taking the time! You can mark this report as Answered/Done. I reverted the wrong BaseEngine.ini and it is fine, now. Feel stupid about this as I really try not to report Bugs too fast and always try to make sure the mistake is not on my end. And i was skeptical about the DDC from the beginning because I messed around with it and no one else had problems! Now it turns out, I reverted the wrong BaseEngine.ini. Thank you very much for your time!
answered Oct 16 '15 at 04:32 PM
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