How to Debug game code?
I'm working on code for an actor class and want to run the debugger through it to see if the functions work properly. Problem for me is I'm still not 100% used to Visual Studio and Unreal, and there are these different solution configurations, namely DebugGame and DebugGame Editor, and I don't know which one would help me with this.
asked Oct 16 '15 at 07:59 PM in C++ Programming
Debug and DebugGame works the best with debugging, Editor means it's a editor build without it it's game only, in order for your code module to work in editor you need to do editor build. Also get engine from source and build it in Debug configuration too, you might have a problems if not. Laucher version is "Development" build, you can debug on it to but sometimes it will show strange things when you try to read variable states.
answered Oct 16 '15 at 09:17 PM
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