How to use audio component instance parameters?
I've created a Sound Manager component for my character BluePrint which holds an array of Sound Waves. When I tell the SM to play a particular clip (in this case weapon sounds) the BP's Audio Component stops the current clip playing before playing the new one.
How do I set up the AC to use multiple sound clips at the same time? I've noticed the "instance parameters" which also allows me to specify different clips to use, but how do I go about using them so I can play weapon fire, reloading and dry fire clips simultaneously?
Thanks in advance :)
asked Oct 16 '15 at 09:58 PM in C++ Programming
You might find our documentation very helpful when learning how to set up and use Instance Parameters in Sound Cues.
Sound Cue Reference
Let me know if you have questions.
answered Oct 23 '15 at 02:46 PM
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