How do I put a custom font in a TextRender?
Whenever I apply my custom font to a text render it looks like this:
While it's supposed to look like this:
How can I fix this? How can I fix this? It did work when I put my font on runtime caching but that doesn't seem to work in a text render and only in UMG.
answered Oct 17 '15 at 09:44 PM
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