[Bug] Spotlight breaks at big scale
Seems like if you place a spotlight part a certain place in space with a certain attenuation radius. It crashes the engine.
Steps to reproduce:
It seems like the crash does not reproduce when using 8388608 (2^23) as Attenuation radius but breaks Somewhere between 16500000 and 16600000 (still for attenuation radius with 2^24 for the position).
I think that this is a bug as the directional lights have no issues and we should at those values only suffer from the precision lost at its best.
asked Oct 17 '15 at 01:48 AM in Bug Reports
Using a directional light in conjunction with a skylight will help you illuminate your scenes ambient lighting. Even if there is no direct light hitting actors, you are able to still have lighting fill the darkest areas.
"but if there another planet on the other side of the sun it will not get proper lighting as the light source would be between the two actors"
I am pretty sure this is accurate, as this phenomenon is called an eclipse (unless I am misunderstanding). As I mentioned, each light type has its max radius which is the suggested extents in which you should use the light, as beyond this point there are other ways to approach illuminating your scene.
answered Oct 21 '15 at 05:06 PM
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