Hello. I believe I have strong linear algebra and math foundation. But one concept puzzles me in this Unreal concept. I want to be able to create an indoor camera which follows the player character in a room. Usually I would approach this problem as follows; first, I would calculate the camera’s location vector with respect to the origin and the player’s location vector with respect to the origin. After that, I would subtract the camera’s vector from the player’s vector and convert it to unit vector. I would use that unit vector’s direction as my “rotation” for my camera.
But in Unreal engine, there are two seperate things: Rotator and the location vector. What is the common ground between them for me to achive my goal? I mean how can I convert that result vector, which I subtracted two vectors, to “rotator” and use it on the camera?