Is slow motion gameplay via blueprint possible? (e.g. timescale)

I know it must be tiring seeing comparisons to Unity, however that’s where my previous experience also lies, and in that engine slowmotion was as simple as setting the timescale (which I did via PlayMaker-visual scripting plugin).
However while I’ve searched for timescale and slow motion throughout documentation and this answerhub, the closest reference I’ve found is this - https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/FDistributionLookupTable/TimeScale/index.html.
I doubt that’s the slow motion I’m wishing for. Does UE4 have a different term/method for slow motion?

In short I’d greatly appreciate knowing if there is a way to setup realistic slow motion in Unreal Engine 4 through blueprint (and not just faked slowmotion via reduced gravitational settings, etc which wouldn’t effect the entire gameplay structure).

Set Global Time Dilation node is what you are looking for i think.

I don’t know of any legit bugs regarding time dilation so all you can do for now is to give it a try in a test map and see if you get the same reaction with destructibles.

Thanks a lot for your response.
That does indeed sound like what I’m looking for, though it doesn’t seem to have any actual documentation?

Also I found this - https://answers.unrealengine.com/questions/31716/inconsistency-in-destructible-behavior-when-settin.html
Does anyone know if that’s specific to destructible objects or if there’s also issues with physics as a whole? (e.g. Time Dilation wouldn’t be the solution for me if it meant my characters physics-drive jump would send it twice as high/far as that would break the intended gameplay experience).

No worries, guess I’ll just hope that’s a bug they’re working on and that it effects normal physics correctly, thank you for your help :).

Yes its totally possible I use it all the time, here is a level blueprint I use where [time] is a variable float. Just like unity 1.0 is realtime, 0.5 would be 50% slowed down :slight_smile:

18203-timechange.jpg

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