GamePlay Framework Match States etc..
Hello there, after switching from Unity to UE I am pretty happy about my choice. Now I wanted to adapt the GamePlay Framework.
I think that I understood the purpose of each class and when to use them. My problem is that I don't understand how I can e.g. manage the match state.
Szenario: All players are joined to my game. Before the game starts I want to let them pick their teams etc.. and a video sequence should be triggered to play. Then the game should start and after all objectives were completed, the game should end.
How can I react to game states in blueprints and manage the match states.
asked Oct 17 '15 at 06:53 PM in Blueprint Scripting
Your core game logic should be contained in the GameMode. If you create a GameMode (or many), you can define the various states and rationale when the game moves between "phases". It took me awhile to figure this out. I have a GameMode for Menu/Stat phase and a separate one associated with the combat phase. The "Map" can be associated with a specific GameMode.
GameMode = Ultimate authority on the game flow. Only exists on the server (for cheat protection).
answered Aug 16 '18 at 03:39 AM
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