x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Using splines and applying several materials to instances

I created a spline actor and I have my basic road mesh applied to it with a material. I was wanting to know if there is a way to apply different materials/textures to the instances on that spline? For example this road I am creating, it used a basic plane,. I have created several textures to form a 2 lane road from intersection to intersection. It would be nice to just apply a different material to whatever instance thats on that spline.....i do realize a instance is a copy of the original and what you change on one instance changes all of them..but im sure theres a way.

Product Version: UE 4.9
Tags:
more ▼

asked Oct 18 '15 at 12:15 AM in Using UE4

avatar image

YourOwnSkills
6 2 4 5

avatar image YourOwnSkills Oct 18 '15 at 12:19 AM

![alt text][1]

example [1]: /storage/temp/63093-example.jpg

example.jpg (1.0 MB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question