UMG OnAnimationFinished called few seconds later
After compiling UMG widgets with 4.10, blueprint OnAnimationFinished event and c++ OnAnimationFinished_Implementation seems to be called few seconds later.
However widgets compiled with 4.9 but executed with 4.10 seems to behave correctly.
I was able to reproduce this issue on our end. I have written up a report (UE-22334) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered Oct 19 '15 at 06:46 PM
Rudy Q ♦♦ STAFF
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