InstanceStaticMeshComponent collision

I’m looking to add collision to the BP_Random_Folliage script found in the BlueprintExamples project, though I’m not having much luck. The static mesh I am using has a proper collision mesh (and it works well when placed in the scene as a static mesh), though as an instanced static mesh component it does not.

I saw in this thread that the BodyInstance could be edited to set collision. Is this correct and is this possible through blueprint when using AddInstance?