[Closed] Reduce packaging/cooking time for Mac and Linux?
Engine source build at SHA 5fd5754.
I was able to cook/package for Win64 in about 30 minutes (I develop in a Win64 environment). Packaging from the same machine for Linux took ~15 hours. Packaging for Mac has been going for 10 hours already.
Is it possible to reduce the content cook time for Linux and Mac? I can see that certain textures and levels take 1-2 hours; is it known why this happens? Is there any way to use the cooked content for a Windows build in the Linux or Mac builds?
I'm currently packaging through the editor on Windows and the command line on Mac. Happy to provide an archive of my project if you need a repro case.
UPDATE: I killed the in-editor Mac packaging process and ran it from the command line and it took about 15 minutes.
The question has been closed Jul 13 '16 at 06:49 PM by Samantha Sutton for the following reason:
Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!
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