x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Level Blueprint and Blueprint interface

Trying to connect an interface to a level blueprint following the tutorial in the unreal documentation and the interface tab is not there. Not sure if its location has changed or if I am just doing something wrong. Although I am able to connect the interface to other Blueprints but never to the level blueprint.

Product Version: UE 4.8
Tags:
more ▼

asked Oct 18 '15 at 03:09 PM in Blueprint Scripting

avatar image

Cometx
6 2 3 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

You can't, level blueprint is special blueprint that is saved with level for compatibility reasons you can't change it's class (you actully can in ProjectSettings but it you can't make blueprint class of ALevelScriptActor to do so only in C++... which let you design some blueprint communication). I think reason behind is because each level creates diffrent blueprint class of level blueprint, it might create in incompatibilities between levels if normal blueprints would reference to it in any way. So it forces you to make level blueprint talk to normal blueprints.

I don't know why how you use level blueprint, but remeber that it's blueprint exlusivly for level scripting, most common mistake that people do with it is that they place main gameplay code in to it, where they should do that in GameMode so this code can be reused in all levels. Doing that makes more sense if you make single level game.

more ▼

answered Oct 18 '15 at 07:40 PM

avatar image

Shadowriver
37.2k 936 172 1116

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

I know this is old, but just wanted to add that answer above is incorrect regarding the ability to add a blueprint interface to a level blueprint. The link to the page below shows how to do it specifically for level blueprints.

You have to press the class settings button in your level blueprint editor. A section on the corresponding details menu will allow you to add an interface.

https://docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Types/Interface/UsingInterfaces/index.html

more ▼

answered Jun 13 '19 at 04:21 AM

avatar image

arrpeatwo4
171 2 3 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question