Cast Failing

I’ve got a widget that allows the user to input their own name that will then display on another widget when the user is in game. I’ve got it all set up, and when I tried to change the characters name (string variable) by casting to the character, the cast constantly fails. Any ideas?

try get player pawn instead of get player character?

That didn’t seem to help. I’ve used the exact same blueprint before for my HUD (score, health, etc…) and that all works.

yea then it should work.
is this at the beginning of your game? like a main menu or something?
are you spawning the FPSChar when the level loads so perhaps the character doesn’t exist yet?