Going off the “Adding Interation” video tutorial on Unreal Engine YouTube trying to do a ray trace from camera and for some reason my ray traces are originating from my camera but the target is what I would guess to be 0,0,0. I have no idea what is causing this, I have done everything exactly as in the video.
Any ideas on what’s going on and/or and to fix this?
The new look of the Blueprint editor is definitely a step up from Kismet. However, I don’t find the math nodes to be readable enough, since the symbol in the back is covered by the pins and labels.