Standalone crashes after renaming class

I renamed a blueprint class from FMRBpGameInstance to FMRGameInstance, then I fixed up redirectors, saving all the files the popup window requested. Now play in “selected viewport” and “new editor window” work, while “standalone game” crashes (it worked before). I tried to delete the folders Build, Intermediate and Saved, but nothing changed. I am using 4.9.2.

I hope someone can help. This is the last part of the log:

[2015.10.18-18.02.23:424][ 0]LogLinker:Warning: Can’t find file ‘/Game/Blueprints/FMRBpGameInstance’

[2015.10.18-18.02.23:424][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/Blueprints/FMRBpGameInstance’: Can’t find file ‘/Game/Blueprints/FMRBpGameInstance’

[2015.10.18-18.02.23:424][ 0]LogLinker:Warning: Can’t find file ‘/Game/Blueprints/FMRBpGameInstance’

[2015.10.18-18.02.23:424][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/Blueprints/FMRBpGameInstance’: Can’t find file ‘/Game/Blueprints/FMRBpGameInstance’

[2015.10.18-18.02.23:424][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class /Game/Blueprints/FMRBpGameInstance.FMRBpGameInstance_C’

[2015.10.18-18.02.23:424][ 0]LogWindows:Error: Windows GetLastError: Operazione completata. (0)

[2015.10.18-18.02.23:506][ 0]LogWindows: === Critical error: ===

Assertion failed: Class [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h] [Line: 1128]

NewObject called with a nullptr class object

[2015.10.18-18.02.23:506][ 0]LogExit: Executing StaticShutdownAfterError

[2015.10.18-18.02.23:507][ 0]LogWindows: FPlatformMisc::RequestExit(1)

[2015.10.18-18.02.23:507][ 0]Log file closed, 10/18/15 20:02:23