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Rendering 1st person weapon with a differen FOV

I found a card in the ue4 roadmap which says that the possibility to render a 1st person wepoan with a different FOV has been implemented in 4.9. Unfortunately I couldn't find any documentation or hints on how to do this. Any ideas?

Here's the trello card

Product Version: UE 4.9
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asked Oct 18 '15 at 07:21 PM in Rendering

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avatar image lordscottish Oct 29 '15 at 07:43 PM

I haven't implemented this yet, but it looks like this is the way to do it:


I will post more once I've implemented it.

avatar image Hevedy Nov 17 '15 at 10:11 PM

Same problem here idk how use that.

avatar image lordscottish Nov 18 '15 at 12:46 PM

I didn't manage to implement it with blueprint. Any suggestions are welcome.

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