Rendering 1st person weapon with a differen FOV
I found a card in the ue4 roadmap which says that the possibility to render a 1st person wepoan with a different FOV has been implemented in 4.9. Unfortunately I couldn't find any documentation or hints on how to do this. Any ideas?
Here's the trello card
asked Oct 18 '15 at 07:21 PM in Rendering
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