I found a card in the ue4 roadmap which says that the possibility to render a 1st person wepoan with a different FOV has been implemented in 4.9. Unfortunately I couldn’t find any documentation or hints on how to do this. Any ideas?
Here’s the trello card
I haven’t implemented this yet, but it looks like this is the way to do it:
I will post more once I’ve implemented it.
Same problem here idk how use that.
I didn’t manage to implement it with blueprint. Any suggestions are welcome.