I want to create a set of proceduraly made spline meshes that follow along a path made by another spline. I essentially want to build a set of parallel curves to a single central spline offset at a distance. But I'm not sure how I would go about doing the vector math to set each spline point location, rotation, and tangents. I already know how to find each original spline point and create a new second spline and create the same number of points.
asked Oct 18 '15 at 07:51 PM in Blueprint Scripting
if you can get the rotation of a spline point, you can GetUpVector and GetRightVector of that rotation. if you multiply those by how much you want to offset X and Y, and add them together, you will get a point that is offset parallel to the original spline's orientation.
answered Oct 19 '15 at 11:32 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here