changing ball friction

Hey guys got some quick questions about ball physics/ friction:

  1. How do I change the ball’s friction to be more of a snappy response? I tried changing the torque and adding a physics material to the ball to get it to respond to the controls better without spinning a ton of times when stopping or starting, but was unsuccessful. How can i make the ball start out quickly and decelerate quickly?

  2. How can I make the ball’s physics resemble that of a jello-like substance. The game is formed around the idea of a goo ball that splats on the ground and can stick to walls. How can I add those features so that the ball resembles the character’s jello-like qualities. Would it be using a physics material or scripting out animations on collision with the ground?

I can only answer your first question.

You will have to apply additional force in the desired direction. Torque isn’t enough.

Make sure your ball isn’t in air and apply additional force as long as the velocity is low in the desired direction to give it a bit of a kick in the beginning.