Hey guys got some quick questions about ball physics/ friction:
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How do I change the ball’s friction to be more of a snappy response? I tried changing the torque and adding a physics material to the ball to get it to respond to the controls better without spinning a ton of times when stopping or starting, but was unsuccessful. How can i make the ball start out quickly and decelerate quickly?
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How can I make the ball’s physics resemble that of a jello-like substance. The game is formed around the idea of a goo ball that splats on the ground and can stick to walls. How can I add those features so that the ball resembles the character’s jello-like qualities. Would it be using a physics material or scripting out animations on collision with the ground?