Hello everyone,
I have a big size architecture interior ue4 project, that is one-floor hospital project from Revit. I set pretty high light map resolution for a lot of wall, ceiling and floor objects (1280 - 2048), for avoid the dirty wall, ceiling and floor. (Please check here: [After the build, some model dirty problem. - Rendering - Epic Developer Community Forums][1])
After build it, the project can successful show “lighting build completed”, but I can’t “Encoding texture”. Please check out the picture (but it’s Chinese, it said “Unreal Engine Stopped Working”).
Also, I set 121 spotlights for every recessed light, and 31 point lights. When I remove every spotlight and point light, it will be successful build, but it is really dark. But when I put it back, always spend a lot of time and failed (Unreal Engine Stopped Working). What’s wrong?
This is really emergency situation, anyone can help me or give me some suggestion? If you need any log or information please tell me, thank you so much!
Sincerely,