Disable virtual joysticks from blueprint

This is something I think should be easy, but alas, I’m still trying to figure it out hours later. Is it possible to disable the virtual joysticks from a script? Basically, they interfere with my menu, and are not necessary for the menu to function, however, they are needed to control the player. I’ve found how to disable them completely, but not any way to hide them from a blueprint.

After some more rewording for google I came across this: https://answers.unrealengine.com/questions/78276/activate-touch-interface-crash.html. Seems a bit counter-intuitive, but it would seem the solution is to activate a blank touch interface for the menu rather than disabling the default touch interface.