Player Collisions, Mesh Overlaps, Killing a player

  1. Pawns receive movement only from their bases by default, which is why the train doesn’t do anything to the player. I don’t know how to make the pawn receive movement from the train though, so I’m following this question to see if someone knows how.
  2. ???
  3. No, that’s not how you do it. you should play some sort of animation for killing the player, or a particle at least. Never destroy objects out of the blue, specially not the player’s pawn.

Im trying to set my game so when the player hits a trigger, a train will move in a matinee sequence and if the train hits the player then the player dies.
Problem 1: When moving, my train, or box for now, goes through the player not colliding with the player
Problem 2: The overlap/collision does not register on blueprint so i cant use it to do anything next
Problem 3: Unsure how to go about killing a player, is it just a destroy actor?